A Food Ninja-inspired game made in Godot.

Due to the library I used for cutting meshes, this project doesn't run the best on lower-end computers. (It runs better if you install it instead of running it from the browser)

Assets Used

- Food models (https://www.kenney.nl/assets/food-kit), splat textures (https://kenney.nl/assets/splat-pack), and ui elements (https://www.kenney.nl/assets/ui-pack) by Kenney

- Fonts - Montserrat (https://fonts.google.com/specimen/Montserrat), Zero Cool (https://www.fontspace.com/zero-cool-font-f95920), Kenyan Coffee (https://www.dafont.com/kenyan-coffee.font), and Engebrechtre (https://www.dafont.com/engebrechtre.font)

- Title Background by Tim Mossholder (https://unsplash.com/photos/green-wall-grass-beside-the-windowpane-Ixm1uY5wrZo)

- Arcade/Endless Background by ASPhotograpy (https://pixabay.com/photos/vintage-wood-texture-wooden-wall-1557993/)

- Shop Background by Carsten Ruthemann (https://www.pexels.com/photo/sunlight-shining-on-the-treetops-15949350/)

- Tutorial Background by Mo Eid (https://www.pexels.com/photo/brown-and-gray-mountains-under-blue-sky-5095823/)

- Concave Mesh Slicer by PiCode (https://github.com/PiCode9560/Godot-4-Concave-Mesh-Slicer)

Saves only work when downloaded.

Published 7 days ago
StatusReleased
PlatformsHTML5
AuthorMxInput
GenreSimulation
TagsArcade, Casual
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

game.zip 87 MB

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